![]() Therefore, the game can be quite punishing upon failure. Each level takes more time than you'd think to clear, and offers no checkpoints. The Superhot-esque time mechanic allows you to have a high degree of control over these encounters, but there are still times where you may feel that a projectile has hit you unfairly. They are filled with open spaces, and you'll often find enemies streaming at you from all sides. ![]() The levels are large and uninspired, and do not feel handcrafted though I believe they actually are. Unfortunately, I became fatigued with the game as a whole after little more than an hour of playtime. The trance-like music is initially appealing as well, but quickly wore out its welcome. UltraGoodness 2 is a competently-made top-down shooter (especially considering it was developed by one man), with both charming graphics and responsive controls.
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